VR headsets continue to get smaller over the years

October 07, 2024

VR headsets continue to get smaller over the years

As expected, VR headsets continue to get smaller over the years, making portable experiences more widely available than ever before. This is especially relevant when considering gaming-specific devices like standalone headsets like the Vive Pro Eye or Samsung's Odyssey+ headset, but also extends to general consumer products like Sony's PlayStation VR line or Windows Mixed Reality Headsets (like ours).

Even though we know these things will always exist; there's still no denying their utility as part of daily life - whether it's playing games on long flights or exploring large open spaces. So why do I feel the need to add another option to my list of options? Well...


My reason for doing so has mostly been due to the fact that virtual reality technology continues to become more accessible, providing more affordable solutions, such as those offered by Microsoft and Samsung respectively. However, despite being somewhat mainstream now, both of these offerings lack certain features provided by other hardware platforms. For example, neither device offers positional tracking, which would make navigating complex environments much easier compared to standard VR content.

They're also lacking room-scale support, meaning if I want to step outside of my living room, I'm stuck looking through a window rather than walking freely about a space. With all of this said, here are three reasons I decided to upgrade my current set-up.

As mentioned above, Microsoft's offering currently lacks positional tracking. Although there's nothing wrong with using it - after all, it works